

The thing I hated most from Victoria 2 late game had to be personally managing my massive armies often across multiple fronts and worse, rebels which I had to click every, single, tile, in my country which at that point was quite large.
#PARADOX VICTORIA 3 DEV DIARY SIMULATOR#
Port Royale is awesome I agree but at the end of the day it's just a trade simulator with a splash of naval combat and isn't a game that I would say is on the same level as a Paradox historical grand strategy game.


Port Royale is awesome, so that would be a good thing!
#PARADOX VICTORIA 3 DEV DIARY SERIES#
Originally posted by Heraclius Caesar:Yes let's make systems as convoluted as possible, that will really welcome new players to a series that (while being a major title in the Paradox line up) has a woefully tiny playerbase. I'm not wrong, and you clearly can't refute or rebuttal anything I've said, so instead you hide behind a clown award like an angry little girl. The way it looks right now, Vic 3 might as well be just a bigger, slightly grander Port Royale tbh.Įdit: Special shout out to the lame noodle who gave me a clown award. The 19th century saw dynasties and monarchies in their twilight years. There should be more focus on things like culture, science, technology, industry, imperialism, and there should definitely be some dynastic focus. You dumb down and automate war which is a mistake and you put far too much focus on trade and individual items for trade. I also hope they won't be the sort of achievements that are excessively complicated and take hundreds of in game years.Īlso, in my opinion I think you're going the wrong direction with this game. I hope you guys chose a good artist for the artwork. Looking forward to seeing these achievements though. Yes let's make systems as convoluted as possible, that will really welcome new players to a series that (while being a major title in the Paradox line up) has a woefully tiny playerbase.
